// InputDialog.cpp : implementation file
//

#include "stdafx.h"
#include "imageprocessing.h"
#include "InputDialog.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// InputDialog dialog


InputDialog::InputDialog(CWnd* pParent /*=NULL*/)
	: CDialog(InputDialog::IDD, pParent)
{
	//{{AFX_DATA_INIT(InputDialog)
	m_1 = 0;
	//}}AFX_DATA_INIT
}


void InputDialog::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(InputDialog)
	DDX_Text(pDX, IDC_EDIT3, m_1);
	//}}AFX_DATA_MAP
}


BEGIN_MESSAGE_MAP(InputDialog, CDialog)
	//{{AFX_MSG_MAP(InputDialog)
	ON_EN_CHANGE(IDC_EDIT2, OnChangeEdit2)
	ON_COMMAND(IDM_TEST, OnTest)
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// InputDialog message handlers

void InputDialog::OnChangeEdit2() 
{
	// TODO: If this is a RICHEDIT control, the control will not
	// send this notification unless you override the CDialog::OnInitDialog()
	// function and call CRichEditCtrl().SetEventMask()
	// with the ENM_CHANGE flag ORed into the mask.
	
	// TODO: Add your control notification handler code here
	
}

void InputDialog::OnTest() 
{
	// TODO: Add your command handler code here
	
}
